A translated playthrough of Sega’s 1993 arcade platformer game, SegaSonic the Hedgehog.
Played through with Sonic on the machine’s default difficulty setting. Since the game was only ever released in Japan, I’ve translated and subtitled all of the Japanese text.
Sonic has a fair few oddities in his line-up, and this certainly qualifies as one of them. Released on Sega’s System 32 arcade hardware in the period between Sonic 2 and 3 on the Genesis, SegaSonic the Hedgehog is an isometric platformer (think Sonic 3D Blast), but with a big, very literal spin on the formula – the entire game is controlled using a trackball instead of a traditional digital joystick. The analog control scheme allows Sonic to change direction smoothly in 3D space, and it gives you granular control over the speed he runs at, making the game feel like an action-oriented take on Marble Madness.
It feels very different from what we’ve all become accustomed to in the day and age of dual analog sticks on modern controllers, and it is the control scheme that has prevented this game from ever seeing a proper console port. Despite both setups being analog, the SegaSonic the Hedgehog is virtually unplayable without a trackball. Sure, you can try to approximate things with a mouse or an analog gamepad, but it’s not terribly playable that way. I played this using a trackball mouse – it’s not as ideal as a dedicated arcade control panel with a huge ball mounted in the center, but in Mame (after *a lot* of tweaking the sensitivity settings!) it provides a fairly close, and fairly playable, approximation of the original control scheme.
SegaSonic the Hedgehog takes place over seven semi-autoscrolling stages across Eggman Island. It supports up to three players simultaneously, and it introduces the rarely seen characters of Mighty the Armadillo (who we saw again in the 32X exclusive Knuckles Chaotix) and Ray the Flying Squirrel (who later showed up in a cameo appearance in Sonic Generations).
The game works like this: Eggman screams some sort of taunt at our heroes, and you take control just as they begin desperately trying to flee from mortal peril – a wall of lava, giant tornadoes, rolling gears – you know, the usual.
The road to escape is littered with all sorts of hazards that have to be avoided as you collect rings and leap bottomless pits. The whole experience focuses on speed, and despite the sometimes awkward touchiness of the controls, the trackball does an awesome job at making you feel like your tearing things up. Unlike the Genesis platformers, though, SegaSonic is *brutally* difficult. The short view distance afforded by the viewpoint and the need for precision movement at high speeds makes for a game that takes a ton of practice to see through to the end. It’s a great deal of fun, but it doesn’t hold back. It was designed to be a quarter muncher, after all.
The graphics look awesome, especially for a game from 1993. There is a lot of sprite-scaling going on, and the characters themselves animate really smoothly. There are even a few impressive bits of pretendered CGI going on to fancy it up – just check out that final stretch as you scale Eggman’s tower! The sound isn’t quite as good as Sonic’s usual, though. The music isn’t terribly memorable and is often buried beneath by the constant thumps and explosions, and you’ll be tired of Sonic’s irritating “Waaaaaah!” scream before you even finish the first stage. Still, it all makes for an appropriately bombastic presentation for an arcade game.
If you love Sonic, I’d absolutely suggest checking it out. Just do yourself a favor and get a trackball – it’s not worth the effort without one.
I also did a translated video of the SegaSonic Cosmo Fighter arcade game if you are interested. You can find that here:
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No cheats were used during the recording of this video.
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o jogo do sonic em desespero kkkkk
0:37 JOOJ!
Never knew eggman sweard in this
Swear word:
Damn it
If there was one game of theirs that only came out in their HQ country, Japan that they were to bring back for modern audiences and people who don’t live in The Land of the Rising Sun, this game would be the perfect choice.
We need to convince Sega to localize this game for the 7,532,070,000 Non-Japanese people in the world and for modern consoles like the Nintendo Switch, PlayStations 4 & 5, Xboxes One and Series X, PC and mobile
It’s a shame this game never got a port nor was released outside the Land of the Rising Sun… Sega really needs to port this game on the Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X and other modern platforms and dub it from its original Japanese into English, Spanish, French, German, Portuguese, Russian, Chinese, Korean, Italian, Hindu, Indonesian, Arabic, Hebrew and other languages other than Japanese. Mighty and Ray, the two characters who were introduced in this game were reintroduced in Sonic Mania Plus. If Sega can bring Mighty and Ray back in SM+, why can’t they port the game they first appeared in on modern consoles and outside Japan? Someone needs to petition to Sega to port this game for modern consoles and in the western world!
The game consists of 35 ways to catch a hedgehog on your head! 😆
Top 1: S O N
Why not replace ray and mighty with tails and knuckles
Mighty the armadillo
English version of Eggman: uses robots
Japanese version of Eggman: straight up uses real death traps and a volcano
Sonic sounds like Jaleel White a little bit especially when he said “Yoink”
that game SegaSucks.
Where you at the arcade while you recorded this?
Fun Fact: The soundtrack for trap tower is used in the bonus stage in Sonic Mania Plus Encore Mode!
Interesting fact: The cancelled North American port of this game was going use the likeness of Robotnik that was seen in both SatAM and Sonic Underground instead of Eggman.
Fun fact:Sonic is voiced by the same guy who voices trunks.
I just heard about this game TODAY
Waaaaa-rioo
Z
This game, at 27 years old (approx.), feels quite long overdue for a translation patch. Could even build on how there's a near-complete spritesheet of SatAM's Robotnik in the game already…
Was this played on mame emulator?
😭😭poor sonic when he gets hurt
1:01:Eggman cell for sonic act 1
1:09 ¿the outsides? I think act 1
1:28 volcano hot act 1
1:49 volcano hot act 2
3:00 frezze mania zone act 1
3:20 frezze mania zone act 2
3:59 frezze mania zone act 2
Part 2
5:12 desertic hill zone act 1
5:51 desertic hill zone act 2
6:43 desertic hill zone act 2
Part 2
7:38 trap zone act 1
8:04 trap zone act 2
9:12 LIMBO act 1
9:42 LIMBO act 2
11:17 water zone act 1
12:40 water zone act 2
13:01 water zone act 2 part 2
14:14 eggman tower act 1
14:39 eggman tower act 2
14:49 eggman tower act 2
Part 2
16:03 final escape
WAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!
I was scared during those moments
Wahhhhhh!
So this is where they made Sonic mania plus…
Sonic 2isgood
What I mostly gear in the game is…
wAaAaAaAahHhHhH
First Sonic, Mighty, and Ray all get captured, then they escape, and then Eggman straight up tries to murder them.
You have to agree that Eggman was much more threatening back then than he is now.
15:45 EGGMAN WATCH YOU MOUTH !!!!!!!!!
Eggman: I will not forget this!
What Eggman just said down at the captions… Why didn't I just stay home?
“Woopteedooteedoo”
Summing up : WAAAAAAAAA OCHIRU OCHIRU!
What does he say outside of waaah
That ending credit music is fire. Let's face it, Sonic 1 through Sonic & Knuckles has some of the best music ever composed for a video game in my honest opinion.